feat: 集成音频播放组件和视频播放器

This commit is contained in:
2026-02-11 14:49:16 +08:00
parent 9a92e6ffb4
commit c6feeeef8b
48 changed files with 15614 additions and 1584 deletions

View File

@@ -0,0 +1,134 @@
/**
* @author richt / http://richt.me
* @author WestLangley / http://github.com/WestLangley
*
* W3C Device Orientation control (http://w3c.github.io/deviceorientation/spec-source-orientation.html)
*/
THREE.DeviceOrientationControls = function ( object ) {
var scope = this;
this.object = object;
this.object.rotation.reorder( 'YXZ' );
this.enabled = true;
this.deviceOrientation = {};
this.screenOrientation = 0;
this.alphaOffset = 0; // radians
var onDeviceOrientationChangeEvent = function ( event ) {
scope.deviceOrientation = event;
};
var onScreenOrientationChangeEvent = function () {
scope.screenOrientation = window.orientation || 0;
};
// The angles alpha, beta and gamma form a set of intrinsic Tait-Bryan angles of type Z-X'-Y''
var setObjectQuaternion = function () {
var zee = new THREE.Vector3( 0, 0, 1 );
var euler = new THREE.Euler();
var q0 = new THREE.Quaternion();
var q1 = new THREE.Quaternion( - Math.sqrt( 0.5 ), 0, 0, Math.sqrt( 0.5 ) ); // - PI/2 around the x-axis
return function ( quaternion, alpha, beta, gamma, orient ) {
euler.set( beta, alpha, - gamma, 'YXZ' ); // 'ZXY' for the device, but 'YXZ' for us
quaternion.setFromEuler( euler ); // orient the device
quaternion.multiply( q1 ); // camera looks out the back of the device, not the top
quaternion.multiply( q0.setFromAxisAngle( zee, - orient ) ); // adjust for screen orientation
};
}();
this.connect = function () {
onScreenOrientationChangeEvent(); // run once on load
// iOS 13+
if ( window.DeviceOrientationEvent !== undefined && typeof window.DeviceOrientationEvent.requestPermission === 'function' ) {
window.DeviceOrientationEvent.requestPermission().then( function ( response ) {
if ( response == 'granted' ) {
window.addEventListener( 'orientationchange', onScreenOrientationChangeEvent, false );
window.addEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false );
}
} ).catch( function ( error ) {
console.error( 'THREE.DeviceOrientationControls: Unable to use DeviceOrientation API:', error );
} );
} else {
window.addEventListener( 'orientationchange', onScreenOrientationChangeEvent, false );
window.addEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false );
}
scope.enabled = true;
};
this.disconnect = function () {
window.removeEventListener( 'orientationchange', onScreenOrientationChangeEvent, false );
window.removeEventListener( 'deviceorientation', onDeviceOrientationChangeEvent, false );
scope.enabled = false;
};
this.update = function () {
if ( scope.enabled === false ) return;
var device = scope.deviceOrientation;
if ( device ) {
var alpha = device.alpha ? THREE.MathUtils.degToRad( device.alpha ) + scope.alphaOffset : 0; // Z
var beta = device.beta ? THREE.MathUtils.degToRad( device.beta ) : 0; // X'
var gamma = device.gamma ? THREE.MathUtils.degToRad( device.gamma ) : 0; // Y''
var orient = scope.screenOrientation ? THREE.MathUtils.degToRad( scope.screenOrientation ) : 0; // O
setObjectQuaternion( scope.object.quaternion, alpha, beta, gamma, orient );
}
};
this.dispose = function () {
scope.disconnect();
};
this.connect();
};

File diff suppressed because it is too large Load Diff

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long