价格显示问题
This commit is contained in:
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/**
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* 图片编辑器-手势监听
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* 1. wxs 暂不支持 es6 语法
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* 2. 支持编译到微信小程序、QQ小程序、app-vue、H5上(uni-app 2.2.5及以上版本)
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*/
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/** 图片偏移量 */
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var offset = { x: 0, y: 0 };
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/** 图片缩放比例 */
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var scale = 1;
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/** 图片最小缩放比例 */
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var minScale = 1;
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/** 图片旋转角度 */
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var rotate = 0;
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/** 触摸点 */
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var touches = [];
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/** 图片布局信息 */
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var img = {};
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/** 系统信息 */
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var sys = {};
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/** 裁剪区域布局信息 */
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var area = {};
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/** 触摸行为类型 */
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var touchType = '';
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/** 操作角的位置 */
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var activeAngle = 0;
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/** 裁剪区域布局信息偏移量 */
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var areaOffset = { left: 0, right: 0, top: 0, bottom: 0 };
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/** 容错值 */
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var fault = 0.000001;
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/**
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* 获取a、b两数中的最小正数
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* @param a
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* @param b
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*/
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function minimum(a, b) {
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if (a > 0 && b < 0) return a;
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if (a < 0 && b > 0) return b;
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if (a > 0 && b > 0) return Math.min(a, b);
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return 0;
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}
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/**
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* 在容错访问内获取n近似值
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* @param n
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*/
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function num(n) {
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var m = parseFloat((n).toFixed(6));
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return m === fault || m === -fault ? 0 : m;
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}
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/**
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* 比较a值在容错值范围内是否等于b值
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* @param a
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* @param b
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*/
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function equalsByFault(a, b) {
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return Math.abs(a - b) <= fault;
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}
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/**
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* 比较a值在容错值范围内是否小于b值
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* @param a
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* @param b
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*/
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function lessThanByFault(a, b) {
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var c = a - b;
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return c < 0 ? c < -fault : c < fault;
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}
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/**
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* 验证并获取有效最大值
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* @param v
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* @param max
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* @param isInclude
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* @param x
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* @param y
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* @param rate
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* @returns
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*/
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function validMax(v, max, isInclude, x, y, rate) {
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if(typeof max === 'number') {
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if(isInclude && equalsByFault(max, y)) { // 宽高不等时,x轴用y轴值要做等比例转换
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var n = num(max * rate);
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if (n <= x) return n; // 转化后值在x轴最大值范围内
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return x; // 转化后值超出x轴最大值范围则用最大值
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}
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return max;
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}
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return v;
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}
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/**
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* 计算两点间距
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* @param {Object} touches 触摸点信息
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*/
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function getDistanceByTouches(touches) {
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// 根据勾股定理求两点间距离
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var a = touches[1].pageX - touches[0].pageX;
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var b = touches[1].pageY - touches[0].pageY;
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var c = Math.sqrt(Math.pow(a, 2) + Math.pow(b, 2));
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// 求两点间的中点坐标
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// 1. a、b可能为负值
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// 2. 在求a、b时,如用touches[1]减touches[0],则求中点坐标也得用touches[1]减a/2、b/2
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// 3. 同理,在求a、b时,也可用touches[0]减touches[1],则求中点坐标也得用touches[0]减a/2、b/2
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var x = touches[1].pageX - a / 2;
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var y = touches[1].pageY - b / 2;
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return { c, x, y };
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};
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/**
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* 修正取值
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* @param {Object} a
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* @param {Object} b
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* @param {Object} c
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* @param {Object} reverse 是否反向
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*/
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function correctValue(a, b, c, reverse) {
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return num(reverse ? Math.max(Math.min(a, b), c) : Math.min(Math.max(a, b), c));
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}
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/**
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* 旋转90°或270°时检查边界:限制 x、y 拖动范围,禁止滑出边界
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* @param {Object} e 点坐标
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* @param {Object} xReverse x是否反向
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* @param {Object} yReverse y是否反向
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*/
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function checkRotateRange(e, xReverse, yReverse) {
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var o = num((img.height - img.width) / 2); // 宽高差值一半
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return {
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x: correctValue(e.x, -img.height + o + area.width + area.left, area.left + o, xReverse),
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y: correctValue(e.y, -img.width - o + area.height + area.top, area.top - o, yReverse)
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};
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}
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/**
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* 检查边界:限制 x、y 拖动范围,禁止滑出边界
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* @param {Object} e 点坐标
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*/
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function checkRange(e) {
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var r = rotate / 90 % 2;
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if(r === 1) { // 因图片宽高可能不等,翻转 90° 或 270° 后图片宽高需反着计算,且左右和上下边界要根据差值做偏移
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if (area.width === area.height) {
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return checkRotateRange(e, img.height < area.height, img.width < area.width);
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}
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var isInclude = img.height < area.width && img.width < area.height; // 图片是否包含在裁剪区域内
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if (img.width < area.height || img.height < area.width) {
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if (area.width < area.height && img.width < img.height) {
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return isInclude
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? checkRotateRange(e, area.width < area.height, area.width < area.height)
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: checkRotateRange(e, false, true);
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}
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if (area.height < area.width && img.height < img.width) {
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return isInclude
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? checkRotateRange(e, area.height < area.width, area.height < area.width)
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: checkRotateRange(e, true, false);
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}
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}
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if (img.height >= area.width && img.width >= area.height) {
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return checkRotateRange(e, false, false);
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}
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if (isInclude) {
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return area.height < area.width
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? checkRotateRange(e, true, true)
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: checkRotateRange(e, area.width < area.height, area.width < area.height);
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}
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if (img.height < area.width && !img.width < area.height) {
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return checkRotateRange(e, true, false);
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}
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if (!img.height < area.width && img.width < area.height) {
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return checkRotateRange(e, false, true);
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}
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return checkRotateRange(e, img.height < area.height, img.width < area.width);
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}
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return {
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x: correctValue(e.x, -img.width + area.width + area.left, area.left, img.width < area.width),
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y: correctValue(e.y, -img.height + area.height + area.top, area.top, img.height < area.height)
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};
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};
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/**
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* 变更图片布局信息
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* @param {Object} e 布局信息
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*/
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function changeImageRect(e) {
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offset.x += e.x || 0;
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offset.y += e.y || 0;
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var image = e.instance.selectComponent('.crop-image');
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if(e.check && area.checkRange) { // 检查边界
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var point = checkRange(offset);
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if(offset.x !== point.x || offset.y !== point.y) {
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offset = point;
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}
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}
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// image.setStyle({
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// width: img.width + 'px',
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// height: img.height + 'px',
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// transform: 'translate(' + offset.x + 'px, ' + offset.y + 'px) rotate(' + rotate +'deg)'
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// });
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var ox = (img.width - img.oldWidth) / 2;
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var oy = (img.height - img.oldHeight) / 2;
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image.setStyle({
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width: img.oldWidth + 'px',
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height: img.oldHeight + 'px',
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transform: (img.gpu ? 'translateZ(0) ' : '') + 'translate(' + (offset.x + ox) + 'px, ' + (offset.y + oy) + 'px) rotate(' + rotate +'deg) scale(' + scale + ')'
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});
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e.instance.callMethod('dataChange', {
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width: img.width,
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height: img.height,
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x: offset.x,
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y: offset.y,
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rotate: rotate
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});
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};
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/**
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* 变更裁剪区域布局信息
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* @param {Object} e 布局信息
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*/
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function changeAreaRect(e) {
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// 变更蒙版样式
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var masks = e.instance.selectAllComponents('.crop-mask-block');
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var maskStyles = [
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{
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left: 0,
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width: (area.left + areaOffset.left) + 'px',
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top: 0,
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bottom: 0,
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'z-index': area.zIndex + 2
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},
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{
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left: (area.right + areaOffset.right) + 'px',
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right: 0,
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top: 0,
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bottom: 0,
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'z-index': area.zIndex + 2
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},
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{
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left: (area.left + areaOffset.left) + 'px',
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width: (area.width + areaOffset.right - areaOffset.left) + 'px',
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top: 0,
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height: (area.top + areaOffset.top) + 'px',
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'z-index': area.zIndex + 2
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},
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{
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left: (area.left + areaOffset.left) + 'px',
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width: (area.width + areaOffset.right - areaOffset.left) + 'px',
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top: (area.bottom + areaOffset.bottom) + 'px',
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// height: (area.top - areaOffset.bottom + sys.offsetBottom) + 'px',
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bottom: 0,
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'z-index': area.zIndex + 2
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}
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];
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var len = masks.length;
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for (var i = 0; i < len; i++) {
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masks[i].setStyle(maskStyles[i]);
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}
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// 变更边框样式
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if(area.showBorder) {
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var border = e.instance.selectComponent('.crop-border');
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border.setStyle({
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left: (area.left + areaOffset.left) + 'px',
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top: (area.top + areaOffset.top) + 'px',
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width: (area.width + areaOffset.right - areaOffset.left) + 'px',
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height: (area.height + areaOffset.bottom - areaOffset.top) + 'px',
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'z-index': area.zIndex + 3
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});
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}
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// 变更参考线样式
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if(area.showGrid) {
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var grids = e.instance.selectAllComponents('.crop-grid');
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var gridStyles = [
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{
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'border-width': '1px 0 0 0',
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left: (area.left + areaOffset.left) + 'px',
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right: (area.right + areaOffset.right) + 'px',
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top: (area.top + areaOffset.top + (area.height + areaOffset.bottom - areaOffset.top) / 3 - 0.5) + 'px',
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width: (area.width + areaOffset.right - areaOffset.left) + 'px',
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'z-index': area.zIndex + 3
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},
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{
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'border-width': '1px 0 0 0',
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left: (area.left + areaOffset.left) + 'px',
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right: (area.right + areaOffset.right) + 'px',
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top: (area.top + areaOffset.top + (area.height + areaOffset.bottom - areaOffset.top) * 2 / 3 - 0.5) + 'px',
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width: (area.width + areaOffset.right - areaOffset.left) + 'px',
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'z-index': area.zIndex + 3
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},
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{
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'border-width': '0 1px 0 0',
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top: (area.top + areaOffset.top) + 'px',
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bottom: (area.bottom + areaOffset.bottom) + 'px',
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left: (area.left + areaOffset.left + (area.width + areaOffset.right - areaOffset.left) / 3 - 0.5) + 'px',
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height: (area.height + areaOffset.bottom - areaOffset.top) + 'px',
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'z-index': area.zIndex + 3
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},
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{
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'border-width': '0 1px 0 0',
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top: (area.top + areaOffset.top) + 'px',
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bottom: (area.bottom + areaOffset.bottom) + 'px',
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left: (area.left + areaOffset.left + (area.width + areaOffset.right - areaOffset.left) * 2 / 3 - 0.5) + 'px',
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height: (area.height + areaOffset.bottom - areaOffset.top) + 'px',
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'z-index': area.zIndex + 3
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}
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];
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var len = grids.length;
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for (var i = 0; i < len; i++) {
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grids[i].setStyle(gridStyles[i]);
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}
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}
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// 变更四个伸缩角样式
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if(area.showAngle) {
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var angles = e.instance.selectAllComponents('.crop-angle');
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var angleStyles = [
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{
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'border-width': area.angleBorderWidth + 'px 0 0 ' + area.angleBorderWidth + 'px',
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left: (area.left + areaOffset.left - area.angleBorderWidth) + 'px',
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top: (area.top + areaOffset.top - area.angleBorderWidth) + 'px',
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'z-index': area.zIndex + 3
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},
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{
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'border-width': area.angleBorderWidth + 'px ' + area.angleBorderWidth + 'px 0 0',
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left: (area.right + areaOffset.right - area.angleSize) + 'px',
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top: (area.top + areaOffset.top - area.angleBorderWidth) + 'px',
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'z-index': area.zIndex + 3
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},
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{
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'border-width': '0 0 ' + area.angleBorderWidth + 'px ' + area.angleBorderWidth + 'px',
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left: (area.left + areaOffset.left - area.angleBorderWidth) + 'px',
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top: (area.bottom + areaOffset.bottom - area.angleSize) + 'px',
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'z-index': area.zIndex + 3
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},
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{
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'border-width': '0 ' + area.angleBorderWidth + 'px ' + area.angleBorderWidth + 'px 0',
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left: (area.right + areaOffset.right - area.angleSize) + 'px',
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top: (area.bottom + areaOffset.bottom - area.angleSize) + 'px',
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'z-index': area.zIndex + 3
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}
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];
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var len = angles.length;
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for (var i = 0; i < len; i++) {
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angles[i].setStyle(angleStyles[i]);
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}
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}
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// 变更圆角样式
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if(area.radius > 0) {
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var circleBox = e.instance.selectComponent('.crop-circle-box');
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var circle = e.instance.selectComponent('.crop-circle');
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var radius = area.radius;
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if(area.width === area.height && area.radius >= area.width / 2) { // 圆形
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radius = (area.width / 2);
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} else { // 圆角矩形
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if(area.width !== area.height) { // 限制圆角半径不能超过短边的一半
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radius = Math.min(area.width / 2, area.height / 2, radius);
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}
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}
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circleBox.setStyle({
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left: (area.left + areaOffset.left) + 'px',
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top: (area.top + areaOffset.top) + 'px',
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width: (area.width + areaOffset.right - areaOffset.left) + 'px',
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height: (area.height + areaOffset.bottom - areaOffset.top) + 'px',
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'z-index': area.zIndex + 2
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});
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circle.setStyle({
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'box-shadow': '0 0 0 ' + Math.max(area.width, area.height) + 'px rgba(51, 51, 51, 0.8)',
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'border-radius': radius + 'px'
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});
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}
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};
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/**
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* 缩放图片
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* @param {Object} e 布局信息
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*/
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function scaleImage(e) {
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var last = scale;
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scale = Math.min(Math.max(e.scale + scale, minScale), img.maxScale);
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if(last !== scale) {
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img.width = num(img.oldWidth * scale);
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img.height = num(img.oldHeight * scale);
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// 参考问题:有一个长4000px、宽4000px的四方形ABCD,A点的坐标固定在(-2000,-2000),
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// 该四边形上有一个点E,坐标为(-100,-300),将该四方形复制一份并缩小到90%后,
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// 新四边形的A点坐标为多少时可使新四边形的E点与原四边形的E点重合?
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// 预期效果:从图中选取某点(参照物)为中心点进行缩放,缩放时无论图像怎么变化,该点位置始终固定不变
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// 计算方法:以相同起点先计算缩放前后两点间的距离,再加上原图像偏移量即可
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e.x = num((e.x - offset.x) * (1 - scale / last));
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e.y = num((e.y - offset.y) * (1 - scale / last));
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changeImageRect(e);
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return true;
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}
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return false;
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};
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/**
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* 获取触摸点在哪个角
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* @param {number} x 触摸点x轴坐标
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* @param {number} y 触摸点y轴坐标
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* @return {number} 角的位置:0=无;1=左上;2=右上;3=左下;4=右下;
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*/
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function getToucheAngle(x, y) {
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// console.log('getToucheAngle', x, y, JSON.stringify(area))
|
||||
var o = area.angleBorderWidth; // 需扩大触发范围则把 o 值加大即可
|
||||
if(y >= area.top - o && y <= area.top + area.angleSize + o) {
|
||||
if(x >= area.left - o && x <= area.left + area.angleSize + o) {
|
||||
return 1; // 左上角
|
||||
} else if(x >= area.right - area.angleSize - o && x <= area.right + o) {
|
||||
return 2; // 右上角
|
||||
}
|
||||
} else if(y >= area.bottom - area.angleSize - o && y <= area.bottom + o) {
|
||||
if(x >= area.left - o && x <= area.left + area.angleSize + o) {
|
||||
return 3; // 左下角
|
||||
} else if(x >= area.right - area.angleSize - o && x <= area.right + o) {
|
||||
return 4; // 右下角
|
||||
}
|
||||
}
|
||||
return 0; // 无触摸到角
|
||||
};
|
||||
/**
|
||||
* 重置数据
|
||||
*/
|
||||
function resetData() {
|
||||
offset = { x: 0, y: 0 };
|
||||
scale = 1;
|
||||
minScale = img.minScale;
|
||||
rotate = 0;
|
||||
};
|
||||
/**
|
||||
* 顺时针翻转图片90°
|
||||
* @param {Object} e 事件对象
|
||||
* @param {Object} o 组件实例对象
|
||||
*/
|
||||
function rotateImage(e, o, r) {
|
||||
rotate = (rotate + r) % 360;
|
||||
if(img.minScale >= 1 && area.checkRange) {
|
||||
// 因图片宽高可能不等,翻转后图片宽高需足够填满裁剪区域
|
||||
minScale = 1;
|
||||
if(img.width < area.height) {
|
||||
minScale = area.height / img.oldWidth;
|
||||
} else if(img.height < area.width) {
|
||||
minScale = area.width / img.oldHeight;
|
||||
}
|
||||
if(minScale !== 1) {
|
||||
scaleImage({
|
||||
instance: o,
|
||||
scale: minScale - scale,
|
||||
x: sys.windowWidth / 2,
|
||||
y: (sys.windowHeight - sys.offsetBottom) / 2
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// 由于拖动画布后会导致图片位置偏移,翻转时的旋转中心点需是图片区域+偏移区域的中心点
|
||||
// 翻转x轴中心点 = (超出裁剪区域右侧的图片宽度 - 超出裁剪区域左侧的图片宽度) / 2
|
||||
// 翻转y轴中心点 = (超出裁剪区域下方的图片宽度 - 超出裁剪区域上方的图片宽度) / 2
|
||||
var ox = ((offset.x + img.width - area.right) - (area.left - offset.x)) / 2;
|
||||
var oy = ((offset.y + img.height - area.bottom) - (area.top - offset.y)) / 2;
|
||||
changeImageRect({
|
||||
instance: o,
|
||||
check: true,
|
||||
x: -ox - oy,
|
||||
y: -oy + ox
|
||||
});
|
||||
};
|
||||
module.exports = {
|
||||
/**
|
||||
* 初始化:观察数据变更
|
||||
* @param {Object} newVal 新数据
|
||||
* @param {Object} oldVal 旧数据
|
||||
* @param {Object} o 组件实例对象
|
||||
*/
|
||||
initObserver: function(newVal, oldVal, o, i) {
|
||||
if(newVal) {
|
||||
img = newVal.img;
|
||||
sys = newVal.sys;
|
||||
area = newVal.area;
|
||||
minScale = img.minScale;
|
||||
resetData();
|
||||
img.src && changeImageRect({
|
||||
instance: o,
|
||||
x: (sys.windowWidth - img.width) / 2,
|
||||
y: (sys.windowHeight - sys.offsetBottom - img.height) / 2
|
||||
});
|
||||
changeAreaRect({
|
||||
instance: o
|
||||
});
|
||||
// console.log('initRect', JSON.stringify(newVal))
|
||||
}
|
||||
},
|
||||
/**
|
||||
* 鼠标滚轮滚动
|
||||
* @param {Object} e 事件对象
|
||||
* @param {Object} o 组件实例对象
|
||||
*/
|
||||
mousewheel: function(e, o) {
|
||||
if(!img.src) return;
|
||||
scaleImage({
|
||||
instance: o,
|
||||
check: true,
|
||||
// 鼠标向上滚动时,deltaY 固定 -100,鼠标向下滚动时,deltaY 固定 100
|
||||
scale: e.detail.deltaY > 0 ? -0.05 : 0.05,
|
||||
x: e.touches[0].pageX,
|
||||
y: e.touches[0].pageY
|
||||
});
|
||||
},
|
||||
/**
|
||||
* 触摸开始
|
||||
* @param {Object} e 事件对象
|
||||
* @param {Object} o 组件实例对象
|
||||
*/
|
||||
touchstart: function(e, o) {
|
||||
if(!img.src) return;
|
||||
touches = e.touches;
|
||||
activeAngle = area.showAngle ? getToucheAngle(touches[0].pageX, touches[0].pageY) : 0;
|
||||
if(touches.length === 1 && activeAngle !== 0) {
|
||||
touchType = 'stretch'; // 伸缩裁剪区域
|
||||
} else {
|
||||
touchType = '';
|
||||
}
|
||||
// console.log('touchstart', JSON.stringify(e), activeAngle)
|
||||
},
|
||||
/**
|
||||
* 触摸移动
|
||||
* @param {Object} e 事件对象
|
||||
* @param {Object} o 组件实例对象
|
||||
*/
|
||||
touchmove: function(e, o) {
|
||||
if(!img.src) return;
|
||||
// console.log('touchmove', JSON.stringify(e), JSON.stringify(o))
|
||||
if(touchType === 'stretch') { // 触摸四个角进行拉伸
|
||||
var point = e.touches[0];
|
||||
var start = touches[0];
|
||||
var x = point.pageX - start.pageX;
|
||||
var y = point.pageY - start.pageY;
|
||||
if(x !== 0 || y !== 0) {
|
||||
var maxX = num(area.width * (1 - area.minScale));
|
||||
var maxY = num(area.height * (1 - area.minScale));
|
||||
// console.log(x, y, maxX, maxY, offset, area)
|
||||
touches[0] = point;
|
||||
var r = rotate / 90 % 2;
|
||||
var m = r === 1 ? num((img.height - img.width) / 2) : 0; // 宽高差值一半
|
||||
var xCompare = r === 1 ? lessThanByFault(img.height, area.width) : lessThanByFault(img.width, area.width);
|
||||
var yCompare = r === 1 ? lessThanByFault(img.width, area.height) : lessThanByFault(img.height, area.height)
|
||||
var isInclude = xCompare && yCompare;
|
||||
var isIntersect = area.checkRange && (xCompare || yCompare); // 图片是否包含在裁剪区域内
|
||||
var isReverse = !isInclude || num((offset.x - area.left) / area.width) <= num((offset.y - area.top) / area.height) || (area.width > area.height && img.width < img.height && r === 1);
|
||||
switch(activeAngle) {
|
||||
case 1: // 左上角
|
||||
x = num(x + areaOffset.left);
|
||||
y = num(y + areaOffset.top);
|
||||
if(x >= 0 && y >= 0) { // 有效滑动
|
||||
var t = num(offset.y + m - area.top);
|
||||
var l = num(offset.x - m - area.left);
|
||||
// && (offset.x + img.width < area.right || offset.y + img.height < area.bottom)
|
||||
var max = isIntersect && ((l >= 0) || (t >= 0))
|
||||
? minimum(t, l)
|
||||
: false;
|
||||
if(x > y && isReverse) { // 以x轴滑动距离为缩放基准
|
||||
maxX = validMax(maxX, max, isInclude, l, t, area.width / area.height);
|
||||
if(x > maxX) x = maxX;
|
||||
y = num(x * area.height / area.width);
|
||||
} else { // 以y轴滑动距离为缩放基准
|
||||
maxY = validMax(maxY, max, isInclude, t, l, area.height / area.width);
|
||||
if(y > maxY) y = maxY;
|
||||
x = num(y * area.width / area.height);
|
||||
}
|
||||
areaOffset.left = x;
|
||||
areaOffset.top = y;
|
||||
}
|
||||
break;
|
||||
case 2: // 右上角
|
||||
x = num(x + areaOffset.right);
|
||||
y = num(y + areaOffset.top);
|
||||
if(x <= 0 && y >= 0) { // 有效滑动
|
||||
var w = (r === 1 ? img.height : img.width);
|
||||
var t = num(offset.y + m - area.top);
|
||||
var l = num(area.right + m - offset.x - w);
|
||||
var max = isIntersect && ((t >= 0) || (l >= 0))
|
||||
? minimum(t, l)
|
||||
: false;
|
||||
// var max = isInclude && ((offset.x > 0 && offset.x + img.width <= area.right) || (offset.y > 0 && offset.y >= area.top))
|
||||
// ? minimum(offset.y - area.top, area.right - offset.x - img.width)
|
||||
// : false;
|
||||
// console.log(offset.x, offset.y, img.width, img.height, area.top, area.right, m, max)
|
||||
// console.log(offset.y + m - area.top, area.right + m - offset.x - w)
|
||||
if(-x > y && isReverse) { // 以x轴滑动距离为缩放基准
|
||||
maxX = validMax(maxX, max, isInclude, l, t, area.width / area.height);
|
||||
if(-x > maxX) x = -maxX;
|
||||
y = num(-x * area.height / area.width);
|
||||
} else { // 以y轴滑动距离为缩放基准
|
||||
maxY = validMax(maxY, max, isInclude, t, l, area.height / area.width);
|
||||
if(y > maxY) y = maxY;
|
||||
x = num(-y * area.width / area.height);
|
||||
}
|
||||
areaOffset.right = x;
|
||||
areaOffset.top = y;
|
||||
}
|
||||
break;
|
||||
case 3: // 左下角
|
||||
x += num(x + areaOffset.left);
|
||||
y += num(y + areaOffset.bottom);
|
||||
if(x >= 0 && y <= 0) { // 有效滑动
|
||||
var w = (r === 1 ? img.width : img.height);
|
||||
var t = num(area.bottom - m - offset.y - w);
|
||||
var l = num(offset.x - m - area.left);
|
||||
var max = isIntersect && ((l >= 0) || (t >= 0))
|
||||
? minimum(t, l)
|
||||
: false;
|
||||
if(x > -y && isReverse) { // 以x轴滑动距离为缩放基准
|
||||
maxX = validMax(maxX, max, isInclude, l, t, area.width / area.height);
|
||||
if(x > maxX) x = maxX;
|
||||
y = num(-x * area.height / area.width);
|
||||
} else { // 以y轴滑动距离为缩放基准
|
||||
maxY = validMax(maxY, max, isInclude, t, l, area.height / area.width);
|
||||
if(-y > maxY) y = -maxY;
|
||||
x = num(-y * area.width / area.height);
|
||||
}
|
||||
areaOffset.left = x;
|
||||
areaOffset.bottom = y;
|
||||
}
|
||||
break;
|
||||
case 4: // 右下角
|
||||
x = num(x + areaOffset.right);
|
||||
y = num(y + areaOffset.bottom);
|
||||
if(x <= 0 && y <= 0) { // 有效滑动
|
||||
var w = (r === 1 ? img.height : img.width);
|
||||
var h = (r === 1 ? img.width : img.height);
|
||||
var t = num(area.bottom - offset.y - h - m);
|
||||
var l = num(area.right + m - offset.x - w);
|
||||
var max = isIntersect && ((l >= 0) || (t >= 0))
|
||||
? minimum(t, l)
|
||||
: false;
|
||||
if(-x > -y && isReverse) { // 以x轴滑动距离为缩放基准
|
||||
maxX = validMax(maxX, max, isInclude, l, t, area.width / area.height);
|
||||
if(-x > maxX) x = -maxX;
|
||||
y = num(x * area.height / area.width);
|
||||
} else { // 以y轴滑动距离为缩放基准
|
||||
maxY = validMax(maxY, max, isInclude, t, l, area.height / area.width);
|
||||
if(-y > maxY) y = -maxY;
|
||||
x = num(y * area.width / area.height);
|
||||
}
|
||||
areaOffset.right = x;
|
||||
areaOffset.bottom = y;
|
||||
}
|
||||
break;
|
||||
}
|
||||
// console.log(x, y, JSON.stringify(areaOffset))
|
||||
changeAreaRect({
|
||||
instance: o,
|
||||
});
|
||||
// this.draw();
|
||||
}
|
||||
} else if (e.touches.length == 2) { // 双点触摸缩放
|
||||
var start = getDistanceByTouches(touches);
|
||||
var end = getDistanceByTouches(e.touches);
|
||||
scaleImage({
|
||||
instance: o,
|
||||
check: !area.bounce,
|
||||
scale: (end.c - start.c) / 100,
|
||||
x: end.x,
|
||||
y: end.y
|
||||
});
|
||||
touchType = 'scale';
|
||||
} else if(touchType === 'scale') {// 从双点触摸变成单点触摸 / 从缩放变成拖动
|
||||
touchType = 'move';
|
||||
} else {
|
||||
changeImageRect({
|
||||
instance: o,
|
||||
check: !area.bounce,
|
||||
x: e.touches[0].pageX - touches[0].pageX,
|
||||
y: e.touches[0].pageY - touches[0].pageY
|
||||
});
|
||||
touchType = 'move';
|
||||
}
|
||||
touches = e.touches;
|
||||
},
|
||||
/**
|
||||
* 触摸结束
|
||||
* @param {Object} e 事件对象
|
||||
* @param {Object} o 组件实例对象
|
||||
*/
|
||||
touchend: function(e, o) {
|
||||
if(!img.src) return;
|
||||
if(touchType === 'stretch') { // 拉伸裁剪区域的四个角缩放
|
||||
// 裁剪区域宽度被缩放到多少
|
||||
var left = areaOffset.left;
|
||||
var right = areaOffset.right;
|
||||
var top = areaOffset.top;
|
||||
var bottom = areaOffset.bottom;
|
||||
var w = area.width + right - left;
|
||||
var h = area.height + bottom - top;
|
||||
// 图像放大倍数
|
||||
var p = scale * (area.width / w) - scale;
|
||||
// 复原裁剪区域
|
||||
areaOffset = { left: 0, right: 0, top: 0, bottom: 0 };
|
||||
changeAreaRect({
|
||||
instance: o,
|
||||
});
|
||||
scaleImage({
|
||||
instance: o,
|
||||
scale: p,
|
||||
x: area.left + left + (1 === activeAngle || 3 === activeAngle ? w : 0),
|
||||
y: area.top + top + (1 === activeAngle || 2 === activeAngle ? h : 0)
|
||||
});
|
||||
} else if (area.bounce) { // 检查边界并矫正,实现拖动到边界时有回弹效果
|
||||
changeImageRect({
|
||||
instance: o,
|
||||
check: true
|
||||
});
|
||||
}
|
||||
},
|
||||
/**
|
||||
* 顺时针翻转图片90°
|
||||
* @param {Object} e 事件对象
|
||||
* @param {Object} o 组件实例对象
|
||||
*/
|
||||
rotateImage: function(e, o) {
|
||||
rotateImage(e, o, 90);
|
||||
},
|
||||
rotateImage90: function(e, o) {
|
||||
rotateImage(e, o, 90)
|
||||
},
|
||||
rotateImage270: function(e, o) {
|
||||
rotateImage(e, o, 270)
|
||||
},
|
||||
// 此处只用于对齐其他平台端的样式参数,防止异常,无作用
|
||||
imageStyles: '',
|
||||
maskStylesList: ['', '', '', ''],
|
||||
borderStyles: '',
|
||||
gridStylesList: ['', '', '', ''],
|
||||
angleStylesList: ['', '', '', ''],
|
||||
circleBoxStyles: '',
|
||||
circleStyles: '',
|
||||
}
|
||||
Reference in New Issue
Block a user